welcome to altana

are you ready to venture through it's world?


lore

Altana, a land crafted by the hands of the gods and goddesses. Their love, joy, and tears created the soil, rivers, and oceans. Each country ruled by their worshiped deity, it is through the faith of their people that they are still there. Defending each of their ideals from clashing with each other's throats and maintaining a long-lasting peace.


races

Meet the races that reside within Altana's reach...


creatures

No place is free from danger, the monsters that lie within can be safe and fair, or deadly and powerful...

magick system

A basis of magick in Altana, most are able to use these abilities to the fullest extent

deities

each region has their god, which will be yours?


✦ kuro - progenitor deity, father of the gods

✦ altana - primordial deity, mother of the gods

The first gods on Altana that created the land and blessed it with the deities.

depraved


the belief in the false god ruri...

The creation of something that was once there. They're people who were corrupted via the blood of the false god. Those who have been corrupted can explain the loss of morality and themselves, which brings them to become 'Depraved'. Those who are deprived of all hope and joy follow Ruri. The false deity of corruption who's power only relies upon the corrupted's belief in her.

The creator of the Depraved is Ruri. Her original role within the pantheon was to care for the infant gods that ⬛⬛⬛⬛ and ⬛⬛⬛⬛⬛ created.Though due to ⬛⬛⬛⬛⬛ misery and pain, Ruri was simply in the wrong place at the wrong time and was cursed with corruption so painful that this pain, she thought, should be passed onto others. So, passing her blood onto her 'followers' she gives them the pain they all feel they deserve.




≈ kriel ≈

oceanic children of the gods

info

They’re a rare sight to see due to living in the ocean and only coming out of the water when it is necessary, such as world meetings, tourism, ect. Mostly being inspired off of mermaids they are able to shapeshift their fins into legs at a moments notice. Since they don't leave the water often, they often are unaware of events. Despite this some Kriel leave the water and live on the island. Though they're still ignorant of events that go on.


abilities≈ Water Abilities
≈ Terraforming
≈ Shapeshifting


misc. information

location:

≈ Huang
≈ Vainu'upo
≈ Isles of Zuei


Ydis - Deity of the Ocean and Magma




◈ mantriel ◈

magma children of the gods

info

A different classification of merpeople who are capable of both swimming inside of lava and different types of water with ease. Though they mainly inhabit volcanoes and the land around it, wanting to be within the warmth mostly. Staying in this location often they do go to the water, but only to retrieve food that they’re unable to get on land. The same as the Kriel they have shapeshifting abilities to help them swim with ease. However, unlike the Kriel, the Mantriels keep up to date on world affairs. Making things easier for them to understand when it comes to regards of relations between other countries. Though despite this they're not used to seeing others come by their homeland often.


abilities◈ Able to withstand incredible heat
◈ Shapeshifting
◈ Lava Manipulation
◈ Terraforming


misc. information

location:

◈ Kamaka
◈ Shah
◈ Queti Isle


Ydis - Deity of the Ocean and Magma




☼ aidrogun ☼

children of the elements

info

Capable of manipulation upon the elements for their bidding, the Aidrogun are well known for their cold-hearted reactions towards strangers and their enemies. They keep to themselves and away from other interactions of those who are strangers to the land. Living in an isolated location, the Aidrogun enjoy the isolated area so that they couldn't be reached by the outside races. They find it to be an advantage in their learning due to the lack of interruptions from others. Like the other isolated races, they're extremely biased toward their own race and if they don't seem anywhere close to an Aidrogun or an Aiheot then no one will be looked at respectfully while they're in Buviet.


abilities☼ Element Manipulation
☼ Enhanced Magical abilities
☼ Elemental Blessing


misc. information

Within Buviet Guysouth is the magic tower, inside this tower resides the deity Sinher. The 3rd oldest child of the gods, they protect the magic lines and ensure that they remain pure and untouched.

location:

☼ Lavigne
☼ Lefebvre
☼ Buviet Guyasouth


Sinher - Deity of Wisdom and Knowledge




◍ zerkal ◍

demonic children of the gods

info

Beings born of darkness within their soul, most see them as demon monstrosities that have to rightful place on the world. But at the same time, most are respected with great regard to doing their sheer determination to create a better land for their future, regardless of the difficulties that are set in their way.


abilities◍ Manipulation of Darkness
◍ Flight
◍ Seduction


misc. information

location:

◍ Beaumont
◍ Andnican Kingdom


Eion - Deity of Death and Spirits




◌ vequaniel ◌

winged children of altana

info

The Vequaniel are beings of pure light, heavenly divinities with the abilities of healing and pureness in any location. Most Vequaniels are seen moving into the work of clerics traveling and working on spreading their views around the world. Though most are given the chance to move into other works to make the world “pure”


abilities◌ Flight
◌ Manipulation of Light
◌ Healing


misc. information

location:

◌ Colombo
◌ Riguaybian Empire


Vila - Deity of Life and Beauty




▢ aiheot ▢

children of altana

info

A race that is typically seen all over the world, accepted but held to a higher standard many people of this kind are well respected in their quest to further their knowledge in the world. Siagi, their deity, gifted his people with enhancements that allow them to flourish throughout Altana. This and their home that's based near the mountains they're well known to go out into the world for adventures. Being credited for the creation of adventurer guilds the people are praised for their creativity and kindness.


abilities▢ Extreme Endurance
▢ Enhanced Strength
▢ Easy Adaption


misc. information

SUPERHUMAN – The following abilities involve amplification of normal human abilities.

▢ Durability – The ability to have a higher resistance to injury.
▢ Reflexes – The ability to react faster than a normal person.
▢ Senses – Having magnified abilities to see, hear, feel, smell, and/or taste.
▢ Speed – The ability to move faster than a normal person.
▢ Strength – The ability to have more strength that a normal person.

location:

▢ Ichikawa
▢ Laurent
▢ Ofan Republic


Siagi - Deity of the Skies and Emotions




✦ lunarians ✦

children of the moon

info

Known as the creatures created by the moon's light. Lunari dedicate their lives to push an already fragile existence to the maximum. This entails having a polyandry/polygyny lifestyle. The sole purpose of this is to ensure that, despite the struggles they have with creating children added onto their long lives, it is to make sure they can support each other in a loving environment.


Lunarians follow the Moon Goddess, Ran Lee.
Her reign is one that while she doesn't reside with her people like most deities, she continued watching over them through her gardens.


misc. information

Hence, hydrengeas and other "pure" ideals are somethings that the Lunari try to base themselves on.

location:

The Yatori Empire


Ran Lee - Deity of the Moon




❂ solari ❂

children of the sun

info

The Solari are beings of the sun, coming from the same background as the Lunari. Living within a desert drives a Solarian to thrive just like their counterparts. They are loving yet brutal and are well known to be alright with the use of slavery to punish their peoples. Solari's caste system is strict, and they will enforce it on those who wish to rebel.


Zafir, their deity lives with his people. However, how he interacts with them is like how any deity stuck in the heavens would. A being chosen by him is his proxy that he will occasionally possess.


misc. information

Being entities of the sun, it is simple to say that they have a wonderful amount of control over flames. Using this ability often to heal others, or even use the flames as a way to fly. Most see Solari as holy beings though their roots are often seen as tribal. As the Lunarians, the colors correlate with their abilities. Orange moving into the ranks as a mage/assassin while Red are warriors as well. Brown Solarians typically take in any role their social needs. Often being seen in the shops or markets. While Yellow and Beige Solarians are often taking a liking to healers, warriors, and mages.

  • Orange - Mages/Assassins

  • Red - Warriors

  • Brown - Any role in the society they wish to take

  • /beige - known to be excellent healers/very rare to find /

  • Yellow - Healers/warriors/Mage

location:

Empire of Thena


zafir - Deity of the Sun




★ hoshi ★

children of the stars

info

A unwanted mix of a Solari and a Lunari, one accepts them while the other enslaves their kind. The Lunari accept the hybrids and seeks to protect them from the Solari. Their only save location is anywhere that isn't within Thena. All they wish is for safety from the Solari which hunt them down. Most Hoshi are kept in the safe arms of the Lunari and are known to take more of their culture their other half, the Solari.


They're practically the same as any Lunari or Solari, however they're able to amplify it regardless of the time of day. There is no caste system that is strictly enforced within the Hoshi as well.


misc. information

location:

Between the Yatori Empire and the Empire of Thena


Qasus - Deity of the Stars and Balance





◉ ollea ◉

children of the mist

info

Ollea are the half-animals and half-human beings that reside on Altana. They're gifted with the abilities for trickery and being well-attuned to the thirteen elements. Though their home is small, their ability to protect it is highly admired. Knowing that they're protected by the Lunarians they have no fear of fighting others to get what they need. Each Ollea are given one element and one element only. Though there are only a few Ollea within Suto that can control Heaven magick and Miyu, the deity of Nature and Blessings made it so that only her blood-line are born with this privilege.


Miyu is the deity of the Ollea, after finding foxes to be one of Kuro's most adorable creations. She created the Ollea with the likeness of the Aiheot she took from her brother and the creatures she found so cute. Living with her people, she has gone down the route of using their belief in her in order to manifest her body.


misc. information

◉ Shapeshift
◉ Trickery
◉ one of the 13 Elements

location:

◉ Sutoian Empire


Miyu - Deity of Nature and Blessings





▸ draconias ▸

children of the dragons

info

The Draconias are known as the dragons that reside within the sky. The first creatures that were created from mixing humanoid beings with dragons. Many see the Draconias as manifestations of malice and justice, while to their own they are honorable. This could be helped due to their deity, however, Ilse ( eel-sae ) is the Deity of Justice and Honor. Her rule is always known to be true and strict to those living on her lands with her laws. Hence why most Draconias that disobey the rules of the sky are forced to live on land. Away from the main sect and to live within the subsect that is protected by her 'daughter' Lua. Who oversees the poor Draconias living there and protects them from her mother's wrath.


abilities▸ Flight
▸ Super strength
▸ SuperSpeed
▸ Fire control


misc. information

  • What doesn't help the Draconias is those who reside within the 'sky' elements such as Wind, Mountain, and Fire, are far more in tune with Ilse's blessings of favoritism.

  • Those living on the land and are watched over by Lua are not safe from such blessings and instead are 'cursed'.

  • Common Features of Draconias are: Tails, Horns, Pointed Ears, Wings, and their snake like pupils.

  • The most common elemental alignment is: Fire, Earth, Thunder, and Mountain.

location:

▸ Porsouthrian League


Ilse - Deity of Justice and Honor





✤ lendarians ✤

children of the beasts

info

Humanoid "Chimera"
The hybrid mix of 'agressive' animals and humans. Inspired from a Gladiator standpoint. Usually distinctive from two classes due to their ears/horns. Their deity, Yion, was inspired by his father's creation the chimera. So he thought, "Why not create a race that looks like them?" thus the Lendarians were created. They have been well known for their enhanced physical activity and their light abilities in magick. In order to reach their 'second' generation they have to initiate in intimate relations that'll cause an almost euphoric feeling of change. Currently the Lendarians are known to keep to themselves though they do keep their boarders opened to all, there is a clear distain for the other races. This does affect their relations and thus only those who seek for more 'calmer' alliances look away from the Lendarians.


abilitiesThe Lendarian, bred specifically for battle and extreme loyalty. Within their blood and within their rights, they continue their bloodthirsty for more territories and resources. Within recent years, however, they have now calmed down and no longer hold their "aggressive" stereotype. This being proven by the deity's children and his most prized child Fuyu. They are still strong and mighty keeping up with the proud linage of a Lendarian.


rankings✤ 1st generation - They are seen with feather ears and small horns coming from their head.
✤ 2nd generation - They're improved, new, and strong. Having long horns on their head with the feathers coming off of their ears, they are seen all over. Though they're only called 2nd generation due to evolving from their first form.

misc. information

location:

✤ Emprire of Larybe


Yion - Deity of War and Triumph





✾ ipuc ✾

the elven protectors

info

The Ipuc seem generally to have been thought of as beings with magical powers and supernatural beauty, ambivalent towards everyday people, and capable of either helping or hindering them. They live in peace with all around them and put themselves within the nurturing winds of nature. Their deity, Motarae has been known to hide his people deep within forests in order to keep them hidden. Like his brother, Uesis, he sees the other races as inferior and simply care only for themselves. This view of the races is so embedded in him that his people agree with him, treating nearly every other race that isn't them with disgust. Leaving the Ipuc in a small circle of alliances. Though they are well known for being excellent teachers, so some Ipuc that are 'different' leave the Sricroa Luavian Territory and make their journey towards any other land.


abilities❋ Slowed Aging
❋ Enhanced Magical Abilities
❋ Well with Bow and Arrow


misc. information

location:

❋ Gustason
❋ Sricroa Luavian Territory


Motarae - Deity of Harmony and Peace





❁ dyvinian ❁

the children of the forest

info

Sentient beings that are trees, they take different forms between Aiheots and trees. They’re known for their ways of being hidden and instantly being seen as Aiheots within seconds. They are protectors of the forest and will not hesitate to kill if anyone threatens their home. In their eyes, the land matters more than their lives. Only for this purpose, they're rarely seen, they've rarely interacted with any other race. It is a mystery as how they manage to handle themselves regardless of how isolated they are.


abilities❁ Transformation
❁ Nature abilities
❁ Talking to animals
❁ Shapeshifting


misc. information

location:

❁ Nosleurt
❁ Abridgeria


Uesis - Deity of Magic and Luck





❁ pheo ❁

the fae of altana

info

Pheo, the Fae of Altana. They come in all shapes, sizes, subclasses, and abilities. No one Pheo is the same as another which grants those who are similar in their elemental alignment to be 'blessed'. Most Pheo is known for their shapeshifting abilities and takes on a more common shape in humanoid form. Do not let this fool you. What is a way that one can tell who a Pheo is and who isn't? Simple. Look into their eyes, each Pheo that is blessed by an element tend to shimmer with the color they're aligned with. This can't be hidden nor can it be changed. Krytos ( cree-toss ) the deity of Joy and Entertainment made it so this 'blessing' would always define his people as his own. Despite this, the Pheo is so well-loved by the creatures of the forest that they can easily speak to them just by staring at each other.


abilities✽ Healing
✽ Flight
✽ Light abilities
✽ Terraforming


misc. information

location:

✽ Plantfrond
✽ Rema Gremaki Isles


Krytos - Deity of Joy and Entertainment

the gods

being split into different factions, each deity reigns over their own creations that uphold to their ideals.


Deities, the rulers of Altana, are stuck in the heavens that keep them safe. Though there are those who wish to roam with their people thus leaving them to possess or manifest permanently within Altana. They're known as the Chaos Bringers and they take control of the government. While those who remain in the heavens and manifest occasionally are known as Peacekeepers. While their abilities purely depend on the beliefs of their people, the role they have within their own ranks also determines their strength.

primordials


✦ Kuro - Progenitor Deity, Primordial Deity, Father of the Gods
✦ Altana - Primordial Deity, Mother of the Gods

peacekeepers


✦ Ran Lee - Deity of the Moon
✦ Zafir - Deity of the Sun
✦ Miyu - Deity of Nature and Blessings
✦ Motarae - Deity of Harmony and Peace
✦ Ydis - Deity of the Ocean and Lava
✦ Qasus - Deity of the Stars and Balance
✦ Sinher - Deity of Wisdom and Knowledge
✦ Eion - Deity of Death and Spirits

chaos bringers


✦ Ilse - Deity of Justice and Honor
✦ Yion - Deity of War and Triumph
✦ Motarae - Deity of Harmony and Peace
✦ Uesis - Deity of Magic and Luck
✦ Krytos - Deity of Joy and Entertainment
✦ Ydis - Deity of the Ocean and Lava
✦ Siagi - Deity of the Skies and Emotions
✦ Vila - Deity of Life and Beauty


BEWARE! monsters are ranked in alphabetical system containing the following { S, A, B, C, D, F }In order to be classified in these ranks a monster's rarity and strength is placed in account. A creature in S-Rank may be extremely rare, however, their strength may be on par as an A-Rank or B-Rank. What is also placed into account it their magik.




s rank


Some of the rarest creatures, only known as mythical creatures and to be things of fables. Their appearance in the public is extremely rare and if you are blessed with their presence... Know that they will provide either luck or misery.


most of these creatures are only found by the will of the deities, being deemed their 'pets' and 'guardians' they're far more commonly found beside the deities or deep within the environment of the territory.


  • Elder Dragons

  • Great Protectors

  • Whale Rays

  • Ancient Golems

  • Spirit Hounds




a rank


rare, though if sought for hard enough they could possibly be found.creatures that are classified as a rank are known to only be found deep within forests or mountains. most come out when situations have changed to the point that their influence is needed once again.



  • Sphinx

  • Phoenix

  • Kraken

  • Sea Serpent

  • Common Dragons

  • Genie

  • Forest Spirits




b rank


uncommon, found only in certain locations and territories.creatures that have to be in this classification are found only in specialized locations. whether it be deep in the forest, in the middle of a desert, deep in the depths of a lake or even in a cave. these creatures can be found when they're out for hunt or if they are being hunted.



━━━━༻༺━━━━
BansheeKelpie
DullahanChrimera
CyclopsGorgon
CerberusHippocampus
WyvernsGhouls
Soul EatersDepraved
Succubi 



c rank


uncommon, found only in certain locations and territories.creatures that have to be in this classification are found only in specialized locations. whether it be deep in the forest, in the middle of a desert, deep in the depths of a lake or even in a cave. these creatures can be found when they're out for hunt or if they are being hunted.



━━━━༻༺━━━━
OgreKobold
FauthPixies
CentaursHarpies
LamiasSirens
SatyrNymphs



d rank


common but just barely that they're found nearly in every territoryin order to be classified in d-rank monsters/creatures have to be considered to be commonly seen enough that they aren't truly 'fables' most of these creatures are seen in towns as forms of transportation or pets.
(this is only for griffins, bear owls, small dragons, pegasus and hippogriffs)



━━━━༻༺━━━━
witchesimps
griffinsgoblins
pegasusmarinas
yetismall dragons
bear owlswraiths



f rank


extremely common!! are found everywhere and have multiple variations.these creatures are found nearly everywhere and are known to have multiple variations depending on their location in the territories. some of these creatures can even be found to be common pets just as much as dogs and cats.



━━━━༻༺━━━━
werewolvesslime
yetikappa
manticoremandragora
crystal insectsgremlins
elemental creaturespixies


magick basics

on altana, magick is the basics of mana manipulation. while magick is like water on altana, not everyone is capable of using it to its fullest extent. Leaving only those who are blessed to grow into powerful magi. the basics of magick is split into multiple spells and elements. giving others an advantage or disadvantage against others while limiting them to what their "inner pool" can handle. Though, those who work on their mana manipulation long enough, are able to train it so that it becomes an 'aura'



magick technology

for those unable to use magick, there is technology that was developed by the Aidroguns that gave people the ability to 'use' magick.



13 elements

Wind - Create wings, cause tornadoes, influence local weather patterns. Are also known to manipulate ice and snow.Earth - They are granted the ability to move rocks, transmute minerals and physical objects as well as build things.Fire - This is a specialty for Kitsune and Dragonias in which they can create and control fire.River - It's an ability that can create water, or control the creatures in the water. It is on a small scale a life-giving ability that can heal others and 'revive' things around them. As well as Wind, wielders of this are capable of ice and snow manipulation.Ocean - Like the river but on a much larger scale. Magus can cause large storms, flooding and even tsunamis. They can use this to conjure up creatures within the depths.Heaven - It's the power of magic and the heavens. Being able to teleport they can call upon creatures of magic and are able to throw meteors at targets. This ability also allows magus to do other magicks but at extremely reduced effects.Thunder - This ability is a cousin to the wind element. Are able to throw lightning, cause storms and create shields of energy.Mountain - Being cousin to stone, this element cause control of the mountains. Which can cause earthquakes, volcanic eruptions and even landslides.Void - Dark magic, with this ability a magus can cause blights, drain life, summon creatures of darkness, slip into shadows and drain light from areas. It isn't considered as a 'evil' magick regardless of what other magick users consider it.Spirit - Manipulation of the spirit world, demons and the other creatures. The nature of this magick does not work on mortals due to mortals having SOULS. As such the magus must wait for someone to die before the ability for this manipulation to work. This also means that a magus can bind, summon, banish, ward or trap a spirit.Time - this does not mean that a magus can time travel They can predict future events. This is the perception and manipulation of time, not the mastery of reality.Forest - Control and manipulation over wood, trees, and creatures of the forest. Those who have this ability are almost druidic in their ability to survive and blend in with the woods. They can also find herbs and roots to work salves with. Allowing them to be good healers.Music - Control of sound and music. A magus can sing effects that are very similar to spells. This can control other through entrancement, ward off creatures of a supernatural nature and control the moral of others. (think of bards, sirens, ect.)

magick technology

aura - a power that is used to enhance one's abilities, most creations on altana are unable to use her blessing of using magick but those who are blessed with her touch are much more capable of using it and have stronger auras than others.
in order to use an aura it takes years of rough training in order for them to be able to wield it's abilities.
Though despite this, there are some who simply don't have an aura.
Everyone's aura is a different color.
elemental stone - amplifies and stabilizes auraAsudia - Weapons that are specialized for those who are capable of extreme mana manipulation. These weapons are so cared for that they let off a glow and a hum to those who's connection to their aura is significantly strong enough. Only those within a royal family or trusted knights are capable of attaining these weapons.'modern technology' - this can pertain to the use of commonly seen smart phones, television, tablets, and even computers. though not as well known due to others outside of the main source. it is currently extremely well known and seen in private homes for those in the upper class and middle class. it is powered by the thunder element/elemental stones.

other magick

MANIPULATION – The following are abilities that have to do with manipulating physical things.
⋆ ‹Duplication Magick › – The ability to create physical duplicates of oneself.
⋆ ‹Gravity Magick› – The ability to manipulate gravity.
⋆ ‹Light› – The ability to create, manipulate, or absorb particles of light.*
⋆ ‹Magnetism Magick› – The ability to generate, control, or manipulate metal or magnetic fields.
⋆ ‹Ancient Magick› – An old form of magick that is known to be powerful and extremely difficult to use.
⋆ ‹Summoning Magick› – The ability to call for the presence of another, message them, or signal them by command.
⋆ ‹Elemental Magick› (look into 13 elements)
⋆ ‹Healing Magick› – The ability to heal any physical injury
MIND - The following abilities are capable for the ability to manipulate and communicate through mind.
⋆ ‹Telekinesis› – The ability to control, manipulate, or move objects with the mind.
⋆ ‹Telepathy› – The ability to read another person’s thoughts or communicate with another person’s mind.
PROTECTION - The following abilities involve forms of protection against magick abilities.
⋆ ‹Deflection Magick› – The ability to deflect magick spells or flying objects.
⋆ ‹Protection Magick› – It is the same as deflection but in technical terms is better to use in regards to clerics.
TRANSPORTATION – The following abilities involve transportation.
⋆ ‹Dimensional transportation› – The ability to create portals or wormholes between places.
⋆ ‹Teleportation› – The ability to move from one place to another instantly without actually traveling over the space between.